Manuel Soruco is a Composer, Music Producer, Multi-Instrumentalist and Game Developer born in Santa Cruz, Bolivia, with 28 years of experience in music and credits in over 60 Films, Videogames, Theater Plays, CDs and DVDs.
Co-Founder of Vox Populi Estudios and winner of audio for film awards in festivals such as Fenavid 2016 and 48 Hour Film Project 2016 Santa Cruz.
“At Berklee, Manuel proved to me that his video game scoring skills are impressive. I believe that he is one of the next generation of composers that will help shape our industry.” (Michael Sweet – Lead developer of the game scoring curriculum at Berklee College of Music)
Born in Santa Cruz, Bolivia, started playing violin at the age of two with his first concert at the Municipal House of Culturs at the age of three.
For several years he played with local youth orchestral playing concerts in cities all around Bolivia, while at the same time taking music theory lessons at the Bellas Artes Institute.
After playing with several rock bands in high-school, he eventually settled with Sugar Suicide, with which he won the Santa Cruz Rock festival and released a self-produced album under a new name (Galvorn).
He proceeded to relocate to Buenos Aires to study Audio and Music Production, during which time he also took several courses in topics like music for media, mastering, executive production…etc.
After his return to Bolivia he started working on the next album of Galvorn, this time to be recorded with a 60-piece youth symphonic orchestra.
He then started producing and recording live albums, until he was able to commision the construction of his new recording studio: Vox Populi Estudios.
He also co-founded Vox Populi Records, a (now defunct) Bolivian record label and online music distribution service.
By that time he also started exploring music for media, with his first feature film being El Ascensor (2010). In the following years he started getting more into music for film, with the culmination being in 2016 when he won two awards for best audio (including an international one).
Also that year he started focusing more of his energy into interactive scoring for games, taking a 3 month online course on Berklee with straight A’s and a very inspiring recommendation from his teacher (at the top of the page).
On 2017 he made his two first game soundtracks for relatively small projects, while at the same time joining Calavera Studio in order to produce a longer term project that would work as their portfolio. This game was miniDoom 2, for which he composed over 40 minutes of interactive music.
Without any marketing, the game got over 60k downloads, the trailer got over 120k views, and fans have uploaded close to 500 gameplay videos on youtube.
After releasing miniDoom 2 on 2018, he kept expanding his knowledge, but this time learning about game development, and started working full time on developing his own videogame.
On 2019 he won a scholarship to travel to the Game Developers Conference (San Francisco) to meet developers, find a publisher for his (yet unannounced) game, and to keep writing this story…